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Section 233: Advanced Virtual Reality and Immersive Technology-Based Rehabilitation in CBS/PSP

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therapeutic3946 wordssynced 2026-04-02

Section 233: Advanced Virtual Reality and Immersive Technology-Based Rehabilitation in CBS/PSP

<table class="infobox infobox-therapeutic">
<tr>
<th class="infobox-header" colspan="2">Section 233: Advanced Virtual Reality and Immersive Technology-Based Rehabilitation in CBS/PSP</th>
</tr>
<tr>
<td class="label">Application</td>
<td>Evidence Level</td>
</tr>
<tr>
<td class="label">Gait cueing</td>
<td>Moderate</td>
</tr>
<tr>
<td class="label">Balance training</td>
<td>Low-Moderate</td>
</tr>
<tr>
<td class="label">Upper limb</td>
<td>Low</td>
</tr>
<tr>
<td class="label">Compensatory strategies</td>
<td>Emerging</td>
</tr>
<tr>
<td class="label">Factor</td>
<td>Consideration</td>
</tr>
<tr>
<td class="label">Hardware</td>
<td>Microsoft HoloLens, Magic Leap</td>
</tr>
<tr>
<td class="label">Setup complexity</td>
<td>Requires environment mapping</td>
</tr>
<tr>
<td class="label">Therapist involvement</td>
<td>Remote oversight possible</td>
</tr>
<tr>
<td class="label">Cost</td>
<td>$3,000-5,000</td>
</tr>
<tr>
<td class="label">Technology</td>
<td>Development Status</td>
</tr>
<tr>
<td class="label">Motor imagery BCI</td>
<td>Research/early clinical</td>
</tr>
<tr>
<td class="label">EEG attention tracking</td>
<td>Clinical available</td>
</tr>
<tr>
<td class="label">EMG-triggered VR</td>
<td>Clinical available</td>
</tr>
<tr>
<td class="label">Implantable BCIs</td>
<td>Research</td>
</tr>

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